Dungeon guides
One guide per dungeon, in the order they open. Each one has the route, what every boss does and how to answer it, the skills of the final boss and the drops worth the run.
Item levels, bosses, skills and drop chances come from the global client. The mechanics are written in our own words, and only the ones we have confirmed go in.
Conquest dungeons
Tier 1 · 700 item level
The first Conquest dungeon, at 700 item level. The route through the Krao Seal Guardian, the two moments that wipe parties against Ultimate Berk, and why it is the place for Unique rings, earrings and weapons.
Read guide →The other tier 1 Conquest dungeon, at 700 item level. The route with its drop through the floor and two windstreams, how to jump Transcendent Bakarma's waves, and the place to farm the Unique Bakarma armor and a Pantheon statue.
Read guide →Tier 2 · 1,400 item level
The first tier 2 Conquest dungeon, at 1,400 item level. A short route up the canyon, the counter stance that punishes careless damage, and how to take Divine Auldor's Tempest Strike together. The place for item level 70 Unique weapons and accessories.
Read guide →The other tier 2 Conquest dungeon, at 1,400 item level. An island route with a flying puzzle, two named bosses that punish the wrong habits, and Vakron's ring jumps and Rock Prison. The place for the item level 70 Unique armor set.
Read guide →Tier 3 · 2,100 item level
The first tier 3 Conquest dungeon, at 2,100 item level. A route that splits the party between two coolant consoles, two bosses that cover the floor in fire, and Kromede's Desire, whose bow and clones punish a party that stands together. The place for the Enraged Kromede weapons and jewellery.
Read guide →The other tier 3 Conquest dungeon, at 2,100 item level. A route with no trash to clear, bombs that open the way and a totem fight, then Nuakum, whose clone and red balls need the whole party to know their part. The place for the Nuakum armour, one of the sets the best players on global wear most.
Read guide →Transcendence
One of the two Transcendence dungeons of Season 1, with 4 stages from 1,600 to 2,500 item level. The route to Atiel, the monster quota that opens its room, the four attacks that decide the fight and the Bell, Compass and Chalice Arcana it rewards.
Read guide →The other Transcendence dungeon of Season 1, with 4 stages from 1,600 to 2,500 item level. A quota in the first plaza, saw blades to steer into each other, and Talisra of the Void's colour shields, where the party has to split the work before the pull. The Mirror, Parchment and Chalice Arcana it rewards.
Read guide →Raids
Every dungeon in Season 1
The instanced dungeons of global Season 1 with the item level each one asks for. New guides are added tier by tier.
| Dungeon | Type | Players | Item level |
|---|---|---|---|
| Krao Cave | Conquest · Tier 1 | 5 | 700 |
| Draupnir | Conquest · Tier 1 | 5 | 700 |
| Urugugu Canyon | Conquest · Tier 2 | 5 | 1,400 |
| Vakron Sky Island | Conquest · Tier 2 | 5 | 1,400 |
| Fire Temple | Conquest · Tier 3 | 5 | 2,100 |
| Ferocious Horn Den | Conquest · Tier 3 | 5 | 2,100 |
| Cradle of Nihility | Conquest · Tier 4 | 5 | 2,800 |
| Dying Dramata's Nest | Conquest · Tier 4 | 5 | 2,800 |
| Azure Breath Island | Conquest · Tier 5 | 5 | 3,000 |
| Hall of Illusion | Conquest · Tier 5 | 5 | 3,000 |
| Deus Research Base | Transcendence | 5 | 1,600 (Stage 1) |
| Shattered Arkanis | Transcendence | 5 | 1,600 (Stage 1) |
| Abyssal Forge: Ludra | Raid (Sanctuary) | 10 | 2,800 |
| Corroded Decontamination Facility | Raid (Sanctuary) | 10 | 3,500 |
| Chalice of Muspel | Raid (Sanctuary) | 10 | 4,300 |