Aion 2 Best Settings for FPS: Graphics, DLSS and Settings by GPU
The four changes that matter most
- Hide other players’ pets. Settings → Info Display → Common → Pets → Display Other Players’ Pets: Off. Your own pet stays. Other people’s pets add nothing and cost frames, mostly in towns and around world bosses.
- Show only your own or your party’s effects. Settings → Graphics → Optimize → Player Particle Effect Display: Self and Party for group content, Self Only if you still cannot read the boss. From mid-level dungeons onwards, boss effects plus every party member’s skills cover the floor markers you need to see.
- Turn on DLSS if you have an NVIDIA card. Settings → Graphics → Optimize → Upscaler: DLSS, starting at Quality (on a strong card at 1080p, Native: see the table below). AMD and Intel cards can use FSR instead. Aion 2 supports DLSS 4.5.
- Set the graphics for your card (table below) and, if you still need frames, lower options in the order that follows.
Settings by graphics card
Starting points for NVIDIA cards, with the options in the same order as in Settings → Graphics → Optimize and on the game’s own scale (Very Low, Low, Normal, High, Very High).
- Pick the Quick Settings preset closest to your column: Low, Normal, High or the highest.
- Change the options in the table from top to bottom, as they come in the menu.
- Do not apply a preset again afterwards: it overwrites your changes.
| Entry: RTX 2060, GTX 16 | Mainstream: RTX 3060, 4060, 5060 | Upper: RTX 3070, 3080, 4070, 5070 | High end: RTX 4080, 5080, 4090, 5090 | |
|---|---|---|---|---|
| Aim for | 1080p, 60 FPS | 1080p, 60–120 FPS | 1440p, 60–120 FPS | 1440p at high FPS, or 4K |
| Upscaler (DLSS) | Quality (GTX: FSR) | Quality; Native if you have FPS to spare | Quality; Balanced for more FPS | 1440p: Native · 4K: Quality |
| Texture Quality | Normal | High (Very High with 12 GB) | High (Very High with 12 GB) | Very High |
| Effect Quality | Low | Normal | High | High |
| Mass Combat Quality | Low | Normal | High | High |
| Model Quality | Low | Normal | High | Very High |
| View Distance Quality | Normal | Normal | High | Very High |
| Vegetation Quality | Low | Normal | High | Very High |
| Shadow Quality | Low | Normal | High | Very High |
| Global Illumination | Low | Normal | High | Very High |
| Reflection Quality | Very Low | Low | Normal | Very High |
| Volumetric Light Scattering | Off | Off | On | On |
| Volumetric Fog | Off | Off | On | On |
| Ambient Occlusion | NCAO | NCAO | NCAO | NCAO |
Texture Quality depends on your card’s memory, not its speed: Normal with 6 GB, High with 8 GB, Very High with 12 GB or more. In between, like the 10 GB RTX 3080, Very High works if the game does not stutter when you enter a new area; if it does, use High. Blurry textures or stutters when you move into a new area mean the card’s memory is full: lower Texture Quality one step.
On a high-end card, Very High is fine. If you want more FPS, Shadow Quality from Very High to High gives the most for the least visible loss. If indoor lighting flickers with DLSS on, lower Global Illumination one step. Effect Quality stays at High even on the strongest cards: above that, skill effects cover the boss and the floor markers.
For big fights, keep your column and add the changes in “Crowds and mass PvP” below.
What is holding you back?
Check your graphics card usage while playing (NVIDIA App performance overlay, or Task Manager: Ctrl+Shift+Esc → Performance → GPU):
- Close to 100%: the graphics card is the limit. Lower Shadow Quality, Global Illumination, Reflection Quality and Effect Quality.
- Well below 100% and the FPS will not go up: the processor is the limit. Graphics options barely help: lower Mass Combat Quality and View Distance Quality, and turn on Identical Player Appearance in crowds.
What to lower first
If you still need frames, lower in this order. First go the options that only make the game look nicer; last, the ones that help you play.
- Reflection Quality. The least useful in combat.
- Volumetric Fog and Volumetric Light Scattering. Atmosphere only.
- Shadow Quality. One step below the top is already the biggest gain; Very Low on a weak PC.
- Effect Quality. A big gain in groups and big fights, and less flashing.
- Model Quality. Characters get heavy in towns, raids and PvP.
- Global Illumination. After reflections: it gives depth to interiors and caves. Low on a weak PC.
- Vegetation Quality. At the minimum, the fields look bare.
- View Distance Quality. You need it to see enemies coming.
- DLSS from Quality to Balanced.
- Texture Quality, last. It uses the card’s memory but costs almost no FPS.
What to keep: Texture Quality, View Distance Quality, Global Illumination at Low or above, and effects at a level where you can still read the boss.
Crowds and mass PvP
In a big fight, seeing the enemy matters more than the image. Keep your column from the table and change:
- Model Quality and Shadow Quality: one step lower.
- Effect Quality and Vegetation Quality: Low.
- Volumetric Fog and Volumetric Light Scattering: Off.
- Mass Combat Quality: Low gives the most FPS in crowds, but you see fewer players; keep it higher if you play PvP in the Abyss.
- Texture Quality and View Distance Quality: as they are.
- Identical Player Appearance: On. Players outside your party are drawn with a standard look instead of their own armor and costumes. It costs some variety, but crowded towns and large Abyss fights become playable.
- [Abyss] Display as Tier Icon: On. Turns the names above players in the Abyss into rank icons, so the screen is easier to read.
DLSS, Frame Generator and Reflex
- Upscaler: DLSS on NVIDIA, FSR on other cards. Pick the DLSS mode by resolution: at 1080p, Quality, or Native if your card has frames to spare (the game renders at full resolution and DLSS only smooths the edges, what NVIDIA calls DLAA: the sharpest image). At 1440p and 4K, Quality, and Balanced if you still need frames. Performance only as a last resort: it blurs the image.
- Frame Generator: only works with an upscaler on, and on NVIDIA it needs an RTX 40 series card or newer. It adds frames but also a little input delay: leave it off for PvE and turn it on if big fights drop your FPS.
- NVIDIA Reflex: Boost. It reduces input delay at no visual cost.
Small changes that help
- Camera Shake Effect During Combat: Off (Settings → Graphics → Camera / Direction). Less shaking, easier to aim.
- UI Proportion: Small if damage numbers and windows cover too much of the screen.
- Vertical Sync: Off, unless you see tearing.
- A steady frame rate beats a high one: you do not need a locked 144 FPS; 60–120 without drops plays better.
On a weaker PC
NCSOFT itself advises the Very Low graphics preset at 1080p on a PC at the minimum requirements, and Low on the recommended one. Start from that preset and raise only what you miss. The full requirements are on the game page.
Menu names come from the English client and may change with patches.